Cast Translucent Shadow as Masked won't bake
I cannot seem to get the "Cast Shadow as Masked" Material parameter to work with a Translucent material.
If I load up the Material_Properties Content Example map, and rebuild the lighting, the shadow that appears in the sample disappears. Any ideas what I am missing?
This appears to be a bug and no longer working properly from what I can see. I've submitted UE-29198 for this to be investigated and addressed.
answered Apr 07 '16 at 06:17 PM
Tim Hobson ♦♦ STAFF
Is there any update on this? It seems that I have still this bug. Version. 18.2
answered Jan 11 '18 at 09:21 PM
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