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Why is SpawnActor() returning NULL?


I am spawning two pawns in the BeginPlay() in my game mode class like so:

     FActorSpawnParameters SpawnParams;
     SpawnParams.Owner = this;
     SpawnParams.Instigator = Instigator;
     FVector LeftPawnLocation = FVector(0, 2450, 1500);
     FVector RightPawnLocation = FVector(0, -2450, 1500);
     FRotator PawnRotation = FRotator(0.0f, 0.0f, 0.0f);
     UWorld* const PongWorld = GetWorld();
     if (PongWorld) {
         FirstPlayer = PongWorld->SpawnActor<APongPaddlePawn>(LeftPawnLocation, PawnRotation, SpawnParams);
         SecondPlayer = PongWorld->SpawnActor<APongPaddlePawn>(RightPawnLocation, PawnRotation, SpawnParams);

When I debug, i try to set the size of the pawns of FirstPlayer and SecondPlayer and they are both NULL. I can see the pawns showing up in my game. Why are they both NULL?

Product Version: UE 4.11
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asked Apr 07 '16 at 04:11 AM in C++ Programming

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Try giving the SpawnActor the class you want to spawn. For example:

 // h
 TSubclassOf<APongPaddlePawn> PongPaddlePawnClass;
 // cpp
 FirstPlayer = PongWorld->SpawnActor<APongPaddlePawn>(PongPaddlePawnClass, LeftPawnLocation, PawnRotation, SpawnParams);
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answered Apr 07 '16 at 05:06 AM

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avatar image ddtapia Apr 08 '16 at 12:02 AM

That did it thanks!

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