Trying to replicate rotation of my characters properly for a “strafe mode”. You hold shift and then rotation dependent on movement is taken over by a rotation towards the mouse cursor (diablo-like top down game)
But no matter what I do, I can’t fix nor wrapy my head around why the rotation is slower on clients (about half speed I think). I’ve found similar questions but I dont get it nor can I seem to fix it.
I’ve made a video (easier) walking through my implementation here:
Thank you in advance! I’m totally lost here.