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Using pawn already in level

I'm trying to setup a project to take over a pawn already in the level in the same way that the example projects does it. Instead a new pawn spawn at my PlayerStart location instead. I've tried looking for something in the Blueprint and GameMode setup on the template projects, but I can't figure out what I am doing differently. Yes I am a newbie to unreal. Yes I have googled, but to no avail. Sorry if this has been answered before.

Product Version: UE 4.11
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asked Apr 07 '16 at 11:02 AM in Using UE4

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answered Apr 07 '16 at 11:55 AM

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avatar image Havebeard Apr 07 '16 at 12:22 PM

I havn't because I don't see that being done in the template blueprints. If you could show where it is done in those that would be helpful.

avatar image keyle Apr 07 '16 at 11:21 PM

Step 3 shows you it's done in the level blueprint.

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