Using pawn already in level
I'm trying to setup a project to take over a pawn already in the level in the same way that the example projects does it. Instead a new pawn spawn at my PlayerStart location instead. I've tried looking for something in the Blueprint and GameMode setup on the template projects, but I can't figure out what I am doing differently. Yes I am a newbie to unreal. Yes I have googled, but to no avail. Sorry if this has been answered before.
asked Apr 07 '16 at 11:02 AM in Using UE4
I suppose you've tried possessing that pawn?
answered Apr 07 '16 at 11:55 AM
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