Using pawn already in level

I’m trying to setup a project to take over a pawn already in the level in the same way that the example projects does it. Instead a new pawn spawn at my PlayerStart location instead. I’ve tried looking for something in the Blueprint and GameMode setup on the template projects, but I can’t figure out what I am doing differently.
Yes I am a newbie to unreal.
Yes I have googled, but to no avail.
Sorry if this has been answered before.

I suppose you’ve tried possessing that pawn?

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/PossessPawns/Blueprints/

I havn’t because I don’t see that being done in the template blueprints. If you could show where it is done in those that would be helpful.

Step 3 shows you it’s done in the level blueprint.