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Is there a way access the variable of the already done damage amount of a destructible mesh?

Hi,

i use "accumulate damage" so that my DM can take multible hits before it breaks.

from this page

https://wiki.unrealengine.com/Destructible_Troubleshooting_Guide#How_do_I_setup_my_DM_so_that_it_can_receive_different_damage_from_different_weapons_and_not_fracture.3F_How_to_not_receive_damage_if_below_a_certain_amount.3F

i learned

"Accumulate Damage: If a chunk doesn't receive the full damage amount to break it free it will "remember" what amount of damage has been applied."

so there must be some variable within the DM, that 'remembers' how much damage already has been applied or how much damage it can still take, until it breaks. is there any way to access this via blueprint, so if the DM has an impact that hasn't applied enough damage to exceed the damage threshold i can check, how much damage it can still take until the accumulated damage exceeds the damage threshold?

thanks in advance!

Product Version: UE 4.11
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asked Apr 07 '16 at 11:46 AM in Using UE4

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Axzz
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