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Spawn actor into another level

I'm trying to make an basic mmo like game. I have different levels. My problem is when i'm changing the level for one character with APlayerController::ClientTravel everything works fine, but i don't know how to spawn an actor into this level.

I already tried to use UWorld::SpawnActor like this (Will be called on server (RPC), because i need the actor on the server)

 SpawnParameters.OverrideLevel = Controller->GetLevel();
 return World->SpawnActor(ActorClass, &Location, &Rotation, SpawnParameters);

but it will spawn the actor in the level before ClientTravel.

Product Version: UE 4.11
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asked Apr 07 '16 at 11:27 AM in C++ Programming

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Doktor.
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Could you try this:

 UWorld* world = GetWorld();
 UGameplayStatics::OpenLevel(world, FName(TEXT("AnotherLevel")));
 AActor* actor = world->SpawnActor<AActor>(FVector(0,0,0), FRotator(0,0,0));

It is assumed that your actor will spawn on the center of the world. Don't forget to include the related header files. Let me know if it works.

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answered Sep 02 '16 at 02:07 PM

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Pelangi
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