Character import is messed up. What to Do?
I recently imported a character to unreal (from Blender). I used riggify to create a rig and it looks like this.
But when importing to unreal the skeleton messes up.
It forms a different "Thing" in unreal, (I don't know what it's called) for each bone. I actually don't even know how to export the character from blender properly. Someone please help.
asked Apr 07 '16 at 02:47 PM in Using UE4
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