Can I exclude folders from Android packaging process?
Hey there, I'm currently packaging a project made in Unreal 4.11 to Android, and the process is requiring an incredible amount of time, and this is quite frustrating. I tried to figure it out the cause of the problem observing the log of the cooking phase, and I noticed that Unreal is cooking the entire folder, and not only the assets I used inside the project.
The question is: There is a way to cook just the assets I used inside the project, to reduce the time to packaging the project to minimum?
PS = I chose the "ETC2" format.
asked Apr 07 '16 at 03:19 PM in Packaging & Deployment
If you use Pak Blacklisting, you'll be able to exclude certain folders or files from your project.
answered Apr 12 '16 at 08:23 PM
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