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Can I exclude folders from Android packaging process?

Hey there, I'm currently packaging a project made in Unreal 4.11 to Android, and the process is requiring an incredible amount of time, and this is quite frustrating. I tried to figure it out the cause of the problem observing the log of the cooking phase, and I noticed that Unreal is cooking the entire folder, and not only the assets I used inside the project.

The question is: There is a way to cook just the assets I used inside the project, to reduce the time to packaging the project to minimum?

PS = I chose the "ETC2" format.

Product Version: UE 4.11
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asked Apr 07 '16 at 03:19 PM in Packaging & Deployment

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Marco I.
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avatar image keyle Apr 07 '16 at 11:33 PM

Did you put all the raw assets in Content?

avatar image Marco I. Apr 08 '16 at 09:32 AM

Of course, in case I need them. Why?

avatar image Marco I. Apr 11 '16 at 02:10 PM

Bump? No one? :(

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Hey Marco,

If you use Pak Blacklisting, you'll be able to exclude certain folders or files from your project.

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answered Apr 12 '16 at 08:23 PM

avatar image Marco I. Apr 13 '16 at 10:14 AM

Thank you. :)

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