Can I exclude folders from Android packaging process?

Hey there,
I’m currently packaging a project made in Unreal 4.11 to Android, and the process is requiring an incredible amount of time, and this is quite frustrating.
I tried to figure it out the cause of the problem observing the log of the cooking phase, and I noticed that Unreal is cooking the entire folder, and not only the assets I used inside the project.

The question is:
There is a way to cook just the assets I used inside the project, to reduce the time to packaging the project to minimum?

PS = I chose the “ETC2” format.

Did you put all the raw assets in Content?

Of course, in case I need them. Why?

Bump? No one? :frowning:

Hey ,

If you use Pak Blacklisting, you’ll be able to exclude certain folders or files from your project.

  • [Reducing APK Packaging Size][1]

https://docs.unrealengine.com/latest/INT/Platforms/Android/ReducingAPKSize/index.html

Thank you. :slight_smile: