Hey there,
I’m currently packaging a project made in Unreal 4.11 to Android, and the process is requiring an incredible amount of time, and this is quite frustrating.
I tried to figure it out the cause of the problem observing the log of the cooking phase, and I noticed that Unreal is cooking the entire folder, and not only the assets I used inside the project.
The question is:
There is a way to cook just the assets I used inside the project, to reduce the time to packaging the project to minimum?
PS = I chose the “ETC2” format.