"Light as if Static" setting does not persist.
This has been a problem for a very very long time (since 4.8?) I have a scene with hundreds of static meshes that need to be movable but also lit with Lightmass. Every time I open my project I have to go through and reset the "Light as if static" setting on about half of them before doing another lighting build.
Please see these old posts for details. Why has this not been addressed?
https://answers.unrealengine.com/questions/255705/light-as-if-static-dont-save-with-scene.html https://answers.unrealengine.com/questions/314225/light-as-if-static-not-saving.html https://answers.unrealengine.com/questions/321354/light-as-if-static-unexpected-behavor.html https://answers.unrealengine.com/questions/259199/light-as-if-static-setting-not-persisted.html
asked Apr 07 '16 at 05:58 PM in Bug Reports
Thank you for remaining patient and taking the time to test this issue thoroughly. I took your steps and repro instructions and created a bug report for this issue (UE-30080). Once the issue has been fixed, it will be integrated into an upcoming full engine release or hotfix. Again, we appreciate you following through with this report and let me know if you have further questions or need additional assistance.
answered Apr 28 '16 at 06:02 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here