Vive motion controller are way offset after updating to 4.11

Howdy howdy.

So we have a game for the Vive that we built in UE4.10, and everything was running smoothly. Motion controllers operated perfectly and all was good. After updating to 4.11, we are having really wacky behavior with our motion controllers. In game, they are offset from the actual controllers by quite a bit. They’re off the the right and not corresponding to the controllers movements. Any ideas what would have caused this? Nothing changed except for the 4.11 update. Thanks guys.

Jesse

Seems like the same problem here:

Setting up the VR camera using this guide fixed my problem:

https://docs.unrealengine.com/latest/INT/Platforms/VR/VRCameraRefactor/index.html

You can follow this template to set up your project. Just create pawn class.And migrate the logic in this class.

I had already follow the tutorial , but its still not works.

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