Scene or Level as Skybox
I have been trying to create a skydome or box from a scene where I have a level set as a moon, orbiting a planet which in turn orbits a star.
The above video is the concept I am trying to grasp at, where the skydome perspective will be captured from the position of the cube orbiting the blue sphere. Yellow line is just where the star would be.
I have thought about how UDK2004 done skyboxes with a room off to the side and then use this room as the skybox. But try to do it with level streaming instead?
If anyone could give me a hand or push in the right direction I would be most appreciative.
asked Apr 07 '16 at 09:44 PM in Using UE4
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