Don't know how to properly spawn actor when overlapping with a "range" collider

I have an actor (a turret) that I want to spawn by left-clicking. These turrets have a sphere collider attached to them, which act as their range for shooting: they generate overlap events so that when enemies are near the tower, it can detect that there are valid targets to shoot at.

This, however, seems to be affecting spawn collision behavior. If I try to spawn something within range of the tower, it will be affected by the range collider depending on what the spawn behavior is set to (e.g. Do Not Spawn, Always spawn but adjust location, etc.).

I want to know what I can set the collision behavior for the sphere to be, or what kind of object I should be using for range detection, so that it can still overlap with other objects to detect that they are in the tower’s range, without affecting spawning behaviors.

if you want to only overlap pawns you could use pawn sensing

Use a Sphere Collision component, and set the collision as follow:

85872-overlapevents.png

Note that you can detect objects entering this sphere or you can use the other objects to detect collision and cast to this object.

I’ve already done this, but I’m saying that this affects whether or not objects can be spawned inside the Collision radius.