How could I make a line trace weapon do more damage with headshots?
Hey guys! I'm making an fps game and I was wondering if there would be a way to make a head shot do more damage to another actor, in the case, an AI character. I am using a very simple line trace weapon and I have the damage system set up, but how can allow my blueprints to know when I have hit the character's head? Thanks so much!
asked Apr 08 '16 at 12:43 AM in Blueprint Scripting
It's pretty simple. You can create a branch using the bone name from your line trace hit result. If bone name = "head" then X else Y.
answered Apr 08 '16 at 03:42 PM
answered Apr 08 '16 at 12:47 AM
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