I keep getting this error when I try to package my Android game. How can this be fixed?

Whenever I try to package my Android game, it gives me this error message in the output log, and thus it doesn’t package my Android game (if you are having trouble reading the red text, it says “PackagingResults:Error: Error Unknown Error”). How can this be fixed? Thanks!

Note: I’m not sure whether or not this is related to the error, but it also gives me this warning earlier on. During the packaging process, it also keeps telling me to insert a disc, which I do. However, when I click “Try Again,” it keeps giving me that message a couple of times before going away, but I think it resulted in some sort of warning: “PackagingResults:Warning: Warning Warning Unable to find package for cooking /Game/Blueprints/BF3GameMode”

Full text output: http://pasted.co/6a8924ba

Hey Grateful

This is quite common.

Try turn off all the plugins you don’t use, Fix redirectors (right click content folder → Fix redirectors) then try build before cook.

Let me know.

I don’t seem to see that option when I right-click the folder. Are you talking about this one?: http://i.imgur.com/e6oUvhI.jpg

No, here

85875-fix-redirectors.png

“And try build before cook.” What’s that?

I meant package before cook. File → Package project, before File → cook contents. :slight_smile:

Well, I did both of your methods, and it still results in that error. Are you sure “package before cook?”

Hey GratefulDeadpool,

Are you still experiencing packaging troubles? If so, could you please upload new output logs from your project?

Thanks!

Yes, but now it freezes after packaging for awhile. Should I cancel the packaging or let it continue? Also, since the last time I was here, I updated both Unreal Engine and Visual Studio to their latest versions and updated the game’s code a little.

Edit: Now it says “Timeout processing Http request,” and continues. I’ll just upload the output log text later if there’s an error and the packaging stops.

Are you on a Binary or Source version of the engine? If you’re on a Binary version of the engine and your project is C++, then it might take longer to package. If you’re on a Source version of the engine, in general, it’ll take longer than Binary. If it is a small project and it goes longer than an hour, I would stop it and just upload those output logs.

Make sure that you’re testing the packaging out on a blank template, we want to see if you can replicate the issue too.

Thanks! :slight_smile:

I don’t think it’s the Source version. I’m using the one that can be downloaded from Epic Games Launcher, and the project is C++.

I’ve attached an output log of a [non-blank template][1], which is the game I’m trying to package, and a [blank template][2]. Even though both of which resulted in an error, the error seems to be different for both. (For some reason, the attachments are appearing in the above comment as well, even though I didn’t put them there and when I try to remove them, they still remain. You may want to look into that as well.)

(4.68 MB)
[2]: (326 KB)

After reviewing the logs provided, I see that you’re having trouble with VaderAnim. Please correct those compiling issues. the rest of the issues I see seem to relate back to some files not being able to be found. Make sure none of your blueprints are calling for an asset you deleted.

Here are the errors I found within your project output logs:

MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:152][  0]LogInit:Display: Warning/Error Summary (Unique only)
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:152][  0]LogInit:Display: -----------------------------------
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:210][  0]LogInit:Display: LogBlueprint:Error: [compiler VaderAnim] Error  Blendspace Player '(None)'  references an unknown blend space
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:210][  0]LogInit:Display: LogBlueprint:Error: [compiler VaderAnim] Error  Play (None)  references an unknown sequence
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:210][  0]LogInit:Display: LogBlueprint:Error: [compiler VaderAnim] Error The property associated with  FL4  could not be found
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:211][  0]LogInit:Display: LogBlueprint:Error: [compiler VaderAnim] Error The property associated with  Attack  could not be found
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:211][  0]LogInit:Display: LogBlueprint:Error: [compiler VaderAnim] Error The property associated with  Jedi  could not be found
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:212][  0]LogInit:Display: LogBlueprint:Error: [compiler VaderAnim] Error The property associated with  Current Speed  could not be found
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:212][  0]LogInit:Display: LogBlueprint:Error: [compiler VaderAnim] Error The property associated with  FR4  could not be found
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:212][  0]LogInit:Display: LogBlueprint:Error: [compiler VaderAnim] Error The property associated with  RA4  could not be found
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:213][  0]LogInit:Display: LogBlueprint:Error: [compiler VaderAnim] Error The property associated with  LA4  could not be found
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:213][  0]LogInit:Display: LogBlueprint:Error: [compiler VaderAnim] Error The property associated with  BR4  could not be found
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:213][  0]LogInit:Display: LogBlueprint:Error: [compiler VaderAnim] Error The property associated with  BL4  could not be found
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:234][  0]LogInit:Display: LogCollisionProfile:Warning: Profile (OverlapAll) - Custom Channel Name = 'GameTraceChannel11' hasn't been found
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:234][  0]LogInit:Display: LogCollisionProfile:Warning: Profile (OverlapAll) - Custom Channel Name = 'GameTraceChannel10' hasn't been found
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:235][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Blueprints/BF3GameMode
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:235][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Blueprints/BF3GameMode
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:263][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/Holly/Downloads/Source4/Repo/BF3/Content/Maps/MPMAP.umap' has been saved with empty engine version. The asset will be loaded but may be incompatible.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:302][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/Holly/Downloads/Source4/Repo/BF3/Content/Characters/Player/Player.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:303][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/Holly/Downloads/Source4/Repo/BF3/Content/Characters/Republic/X1/X1Anim.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:341][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/Holly/Downloads/Source4/Repo/BF3/Content/Blueprints/Main/BF3Hud.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:341][  0]LogInit:Display: LogBlueprint:Warning: [compiler ShipParentBP] Warning  Cast to Player Controller  is deprecated; Use standard Cast To node instead.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:342][  0]LogInit:Display: LogBlueprint:Warning: [compiler ShipParentBP] Warning [0058.89] Compile of ShipParentBP successful, but with 2 Warning(s) [in 116 ms]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:342][  0]LogInit:Display: LogBlueprint:Warning: [compiler ShipParentBP] Warning [0058.89] Compile of ShipParentBP successful, but with 3 Warning(s) [in 1 ms]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:342][  0]LogInit:Display: LogBlueprint:Warning: [compiler ShipParentBP] Warning [0058.89] Compile of ShipParentBP successful, but with 4 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:343][  0]LogInit:Display: LogBlueprint:Warning: [compiler SettingsMenuMain] Warning Event Reply  Return Value  should not be empty.  Return a reply such as Handled or Unhandled.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:343][  0]LogInit:Display: LogBlueprint:Warning: [compiler SettingsMenuMain] Warning [0059.92] Compile of SettingsMenuMain successful, but with 2 Warning(s) [in 52 ms]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:344][  0]LogInit:Display: LogBlueprint:Warning: [compiler SettingsMenuMain] Warning [0059.92] Compile of SettingsMenuMain successful, but with 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:344][  0]LogInit:Display: LogBlueprint:Warning: [compiler SettingsMenuMain] Warning [0059.92] Compile of SettingsMenuMain successful, but with 4 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:344][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/Holly/Downloads/Source4/Repo/BF3/Content/Blueprints/EnemyAIFolder/Tasks/LookAtPlayer_MoveAround.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:345][  0]LogInit:Display: LogBlueprint:Warning: [compiler ShipParentBP] Warning [0063.97] Compile of ShipParentBP successful, but with 2 Warning(s) [in 117 ms]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:345][  0]LogInit:Display: LogBlueprint:Warning: [compiler ShipParentBP] Warning [0063.97] Compile of ShipParentBP successful, but with 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:345][  0]LogInit:Display: LogBlueprint:Warning: [compiler ShipParentBP] Warning [0063.98] Compile of ShipParentBP successful, but with 4 Warning(s) [in 9 ms]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:346][  0]LogInit:Display: LogBlueprint:Warning: [compiler SettingsMenuMain] Warning [0064.98] Compile of SettingsMenuMain successful, but with 2 Warning(s) [in 43 ms]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:346][  0]LogInit:Display: LogBlueprint:Warning: [compiler SettingsMenuMain] Warning [0064.98] Compile of SettingsMenuMain successful, but with 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:346][  0]LogInit:Display: LogBlueprint:Warning: [compiler SettingsMenuMain] Warning [0064.98] Compile of SettingsMenuMain successful, but with 4 Warning(s) [in 1 ms]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:371][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/ThirdParty/FXVillesBloodVFXPack/Materials/MAT_GibChunk_Skull.MAT_GibChunk_Skull for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:371][  0]LogInit:Display: LogMaterial:Warning:  Function MF_HeightToNormal: (Node DDX) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:371][  0]LogInit:Display: LogMaterial:Warning:  Function MF_HeightToNormal: (Node DDY) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:372][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Blueprints/BF3GameMode'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:372][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/BF3GameMode': Can't find file '/Game/Blueprints/BF3GameMode'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:372][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Blueprints/BF3GameMode.BF3GameMode_C'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:372][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Blueprints/BF3GameMode.BF3GameMode_C' was not found!
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:373][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/SciFi_Weapons/Meshes/St_Shockwave_01'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:408][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/SciFi_Weapons/Meshes/St_Shockwave_01': Can't find file '/Game/SciFi_Weapons/Meshes/St_Shockwave_01'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:442][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SciFi_Weapons/Meshes/St_Shockwave_01.St_Shockwave_01'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:442][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/SciFi_Weapons/Meshes/St_Shockwave_01.St_Shockwave_01' was not found!
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:489][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:512][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A': Can't find file '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:512][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A.St_Tracer_A'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:513][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A.St_Tracer_A' was not found!
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:513][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/SciFiWeapDark/Weapons/Darkness_RocketLauncher'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:575][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/SciFiWeapDark/Weapons/Darkness_RocketLauncher': Can't find file '/Game/SciFiWeapDark/Weapons/Darkness_RocketLauncher'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:575][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SciFiWeapDark/Weapons/Darkness_RocketLauncher.Darkness_RocketLauncher'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:576][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/SciFiWeapDark/Weapons/Darkness_RocketLauncher.Darkness_RocketLauncher' was not found!
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:582][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:582][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01': Can't find file '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:583][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01.St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:584][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01.St_AssualtRifle_Core_01' was not found!
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:585][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/BloodPack/Content/Meshes/SM_GibChunk_Skull'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:585][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/BloodPack/Content/Meshes/SM_GibChunk_Skull': Can't find file '/Game/BloodPack/Content/Meshes/SM_GibChunk_Skull'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:586][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/BloodPack/Content/Meshes/SM_GibChunk_Skull.SM_GibChunk_Skull'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:587][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/BloodPack/Content/Meshes/SM_GibChunk_Skull.SM_GibChunk_Skull' was not found!
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:587][  0]LogInit:Display: NOTE: Only first 50 warnings displayed.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:588][  0]LogInit:Display: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.04.19-22.23.49:621][  0]LogInit:Display: Failure - 52 error(s), 2823 warning(s)

I thought Unreal Engine automatically corrects those errors like Unity, no?

If the project has a missing file, or something is not hooked up correctly in blueprints, the editor will not correct them. You’ll need to go back to the asset/file that has an error and make the correction.

If you’ve moved or renamed an asset, you can use fix up [redirectors][1] by right-clicking in the content browser.

Once you’ve went through your files that are listed, feel free to upload your newest logs and I can continue to assist you.

Thanks! :slight_smile:

Asset Redirectors in Unreal Engine | Unreal Engine 5.1 Documentation