Problems attaching a single, default weapon to my character that will receive information from the Weapon Blueprint

So i currently have a character who animates properly. I’ve attached the weapon Skeleton Mesh and fused them in the construction script; but this looks to only be using the model instead of any of the code / script inside the Blueprint for the weapon. I don’t have to worry about multiple weapons in a round, just the pre-selected weapon that will be chosen by the player during character select (which will have modifiers applied to it to change things such as dmg dealt and attack speed.).

I know it’s something simple that I’m over-looking but search turns out to be using an inventory system and pick-ups for multiple weapons; which isn’t something that will come into play in my game. Can anyone help me out?

Sounds like you are just attaching a skeletal mesh and not your blueprint. You need to spawn and attach your blueprint at runtime.

Yeah I was being stunned and attached the wrong item. Thanks.