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PackagingResults:Error:

Hello. I can't package project. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure

Why?( link text link text

Product Version: UE 4.11
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asked Apr 08 '16 at 08:27 AM in Packaging & Deployment

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ArchSpideR84
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When you have error, you have to go up in the log until you see :

 [2016.04.08-09.05.41:888][  0]LogInit:Display: 
 [2016.04.08-09.05.41:888][  0]LogInit:Display: Warning/Error Summary (Unique only)
 [2016.04.08-09.05.41:888][  0]LogInit:Display: ----------------------------------- 

From here, you can see the errors :

 [2016.04.08-09.05.41:889][  0]LogInit:Display: LogBlueprint:Error: [compiler AIUE_V01_004_door_3] Error Node  Bad cast node  has an invalid target type, please delete and recreate it
 [2016.04.08-09.05.41:889][  0]LogInit:Display: LogBlueprint:Error: [compiler AIUE_V01_004_door_3] Error Node  Bad cast node  has an invalid target class
 [2016.04.08-09.05.41:889][  0]LogInit:Display: LogBlueprint:Error: [compiler AIUE_V01_004_door_2] Error Node  Bad cast node  has an invalid target type, please delete and recreate it
 [2016.04.08-09.05.41:889][  0]LogInit:Display: LogBlueprint:Error: [compiler AIUE_V01_004_door_2] Error Node  Bad cast node  has an invalid target class

It seems that you just have to go to your AIUE_V01_004_door_* blueprint and recreate a Cast node. If you cannot find it, maybe just recompile the blueprint will trigger a compilation error.

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answered Apr 08 '16 at 10:03 AM

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Begounet
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avatar image ArchSpideR84 Apr 08 '16 at 10:20 AM

thank you.thank you.thank you Door even, the level is not set, just was in the project. Didn't think they also somehow have an impact. Delet = good)

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