Destructible mesh arbitrary collision
When I click "Create Destructible Mesh", the collision in the destructuble mesh is not the one my mesh has (I mean, when the mesh is not destroyed).
My original mesh's collision is modified, it's not the original one (Accuracy : 1.0, Max Hull Verts : 16).
With PXVIS COLLISION : On the left, the original mesh. On the right, the destructible (but not destroyed) mesh.
asked Apr 08 '16 at 10:19 AM in Using UE4
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