Destructible mesh arbitrary collision

Hello !

When I click “Create Destructible Mesh”, the collision in the destructuble mesh is not the one my mesh has (I mean, when the mesh is not destroyed).

My original mesh’s collision is modified, it’s not the original one (Accuracy : 1.0, Max Hull Verts : 16).

With PXVIS COLLISION : On the left, the original mesh. On the right, the destructible (but not destroyed) mesh.

As far as I know there is no way to currently adjust from the default collision mesh of a Destructible. Unfortunately, this question has been brought up since the beginning of 2014 and (only as far as I’m aware) still is the same deal.