Failed to import .wav. Failed to create asset. (SOLVED)

Failed to import .wav. Failed to create asset
And yes: The WAV is 16-bit PCM WAV and the Timestamp is ok - “modified” time and “created” are identical.
I don’t know what I have to do!

Make sure you check out the developer log output. The pop-up window doesn’t have enough room to display all the error/warning information on asset import.

It should show exactly why it didn’t import in the log window. I have a bunch of test assets that have funky formats and stuff, and this is what it displays when I try to import a 16-bit PCM WAV file using mu-law encoding (i.e. not a supported format):

There are a huge number of audio formats out there and we don’t support them all so there’s a wide variety of reasons your import might fail. One of my goals is to implement an open-source audio file format library (libsndfile) that should enable us to support importing a much larger number of file formats.

Go to online-convert.com, and convert your audio to the wav format. This worked with me.

Hope you found this helpful.

2 Likes

The problem is solved! It was finaly a codec issue.

Work, thanks! Maybe the .wav version was not okay or wrvr, but this work for me.

Good to know about the codec. Mine was .wav too but it was 32-bit so I changed the format to 16-bit and it worked! Hope this helps someone out there.

Thanks it worked for me too.