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Changing ZOrder of virtual joysticks.

How can I change the ZOrder of the default virtual joysticks? I have a UMG Image that is full screen and it's ZOrder is 1 but I have to put the ZOrder to -12 to have control over the virtual joysticks. So I just want to move the virtual joysticks above 10.

Product Version: UE 4.11
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asked Apr 08 '16 at 02:30 PM in Blueprint Scripting

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Robinson Company
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I think you would have to change the source.

I poked around in the source and found the spot where the viewport widget is added.

Assuming you are on the 4.11.1-release tag, in the file Engine/Source/Runtime/Engine/Private/PlayerController.cpp on change line 1078 from:

             LocalPlayer->ViewportClient->AddViewportWidgetContent(VirtualJoystick.ToSharedRef());
 

to

         LocalPlayer->ViewportClient->AddViewportWidgetContent(VirtualJoystick.ToSharedRef(), 11);

(11 is the arbitrary number above 10 that I chose)

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answered Apr 08 '16 at 10:51 PM

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CleanCut
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avatar image Robinson Company Apr 09 '16 at 02:58 PM

Thanks! Going to try this now.

avatar image Robinson Company Apr 09 '16 at 05:53 PM

Question, do I have to built UE4 from source for this to work?

avatar image Robinson Company Apr 09 '16 at 08:02 PM

I did what you said but the ZOrder didn't change. I install you UE by the launcher if that means anything.

avatar image CleanCut Apr 10 '16 at 05:58 AM

Yes, you would need to actually compile the engine from the source you modified for this to be able to have any effect.

avatar image Robinson Company Apr 11 '16 at 12:15 PM

Darn. Ok. Thanks for your help. Wish I didn't have to compile.

avatar image DantaliaN00 Jul 03 '18 at 11:10 PM

Just hint: you don't need change engine cpp if you just override virtual void CreateTouchInterface() in your own PlayerController class

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