lightmass.ini (per project config file) gets overriden by baselightmass.ini
I have a problem with the lightmass.ini file (that is located in [PROJECT NAME]\Intermediate\Config\CoalescedSourceConfigs). When I change parameters in this file, these changes are overridden by the baselightmass.ini (that is located in C:\Program Files (x86)\Epic Games\4.11\Engine\Config) at build time (the lightmass.ini file gets overwritten on the disk with the baselightmass.ini file)
How can I tell UE not to overwrite the lightmass.ini for the specific project? I'd like to have different settings for the lighmass for different projects and not one settings for all the projects.
I'd be grateful if someone can help me.
asked Apr 08 '16 at 03:04 PM in Rendering
First off, you're editing a file that's located in an Intermediate folder. Intermediate files are only local to your machine and not the project as a whole and are overwritten many times over. The file you're looking for should be located in: Project/Engine/Config/BaseLightmass.ini
answered Jan 25 '19 at 12:57 AM
Bad Rhino Games
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