How to break Blueprint execution on "Accessed None"?
How can I halt blueprint execution on an "accessed none" error? The log messaged is pointing to the wrong function in the blueprint. I'm able to step through without seeing any accessed none errors. I just want to break when it happens.
Check out this: Edit tab -> Editor Preferences -> Experimental -> Blueprints -> Blueprints break on exceptions.
answered May 06 '14 at 05:55 PM
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