Why does my listen server close when I load a level?
So I am trying to make a multiplayer game with a listen server. When I load my map, it loads and then emediatly goes back to the main menu after it loaded. It took a while for me to realize that it was because of the "listen" option in the Open Level node. without this option, the map loads and I can play on it.
This is my blueprint:
asked Apr 08 '16 at 03:55 PM in Blueprint Scripting
Just a couple of things, first, make sure that "map" is the correct name of the level. Make sure that your DefaultEngine.ini file has this somewhere, preferably at the end of the file.
And if it still doesn't work, then try something like this:
Instead of the open level node. Hope this helps! :D
If you use Steam Subsystem:
New DefaultEngine.ini Steam subsystem settings for 4.13 update:
[/Script/Engine.GameEngine] !NetDriverDefinitions=ClearArray +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
[OnlineSubsystem] DefaultPlatformService=Steam PollingIntervalInMs=20
[OnlineSubsystemSteam] bEnabled=true SteamDevAppId=480 GameServerQueryPort=27015 bRelaunchInSteam=false GameVersion=220.127.116.11 bVACEnabled=1 bAllowP2PPacketRelay=true P2PConnectionTimeout=90
answered Sep 17 '16 at 03:39 PM
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