How to posses characters or pawns correctly? 2
How to posses characters or pawns correctly?
I'm re-posting this question because it went silent unsolved.
Hello UE4 masters, I need your help. I'm currently working on a project in which a character gets an upgrade that lets him switch shape from A(walker) to B(Ball) kinda like Samus. Now I two blueprints that I found online but both give out different results, I'll post the pictures.
With this blueprint I can switch from A to B but A remains present on scene and can't go from B back to A :(
With this blueprint I can switch from A to B at the established location...but when I press c for the second time to switch back from B to A it creates a copy of A nearby and when I press c for a third time it then possesses A but none are destroyed... Also the location there is set because if I connect the get actor location to make transform's location it spawns B in the middle of nowhere falling to oblivion...so another problem is that I can't get the transformation to happen in the location that the character is currently at.
Finaly with this blueprint, I believe I'm able to transform shapes back and forward but I'm spawning in the middle of no where or in the exact 0,0,0 but I need the transformation to happen where the player currently is.
Any help would be greatly appreciated.
asked Apr 08 '16 at 04:14 PM in Blueprint Scripting
That seems to work well for me in my project.
answered Apr 08 '16 at 07:12 PM
This is all wrong... zip up Config, Content folders and the .uproject file and upload it here.
Your code does exactly what you don't want and there is no code to do what you want to do. It's too complicated to work out with several screenshots. Zip up the essential files and upload them here. Copy them to another directory to test before you upload. If you can open the project and it works I'll be able to help.
answered Apr 16 '16 at 02:48 AM
After working with the answers provided and digging even more in the interwebs I found a solution that works wonders with what I'm trying to do. I'll post it to share my finding and just in case anyone else wondered the same thing as me and has trouble making it work.
Thanks all for the replies!
answered May 03 '16 at 03:39 PM
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