SP to UE4 diffuse difference
So I've been through the forum and seen people have the same issues but their fixes aren't translating to mine.
Pretty strait forward, the diffuse in UE4 is way to bright and shiny. I've made sure sRGB is checked off on my diffuse and unchecked on my normal, metal/roughness. In addition to that I've tried 16,24 and 32 bit targa's all to no avail. As you can see in the pics the change is quite drastic. Any help on how to tweak to get the desired results would be great. I'm kinda new to UE4.
asked Apr 08 '16 at 04:59 PM in Using UE4
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