Ghost noise perception system

I’m hearing a fake noise on my hearing perception system. It’s at co-ordinates X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=34028234663852885 and it’s supposed to be emitted from my player blueprint, i have a noise emitter in my player blueprint but the emitters target is self. It says theres two stimuli, one where the player emits the noise when he’s moving and one at this random place. The stimuli for this random place can also be triggered without my guy moving so I am wondering how it’s happening.

Over a year later, but I’m seeing this. Did you ever figure it out?

Nope, I believe what I did was ignore the first entry of the array of perception updates because the ghost noise was always the first entry and I think it did eventually go away but that’s what I did until then. Hope this helps