Why is the Battery Cast to Flashlight failing?
I have made a flashlight Blueprint. I have a custom event in it called batterypickup. I have a blueprint of my battery. In it I have event actor begin overlap - cast to flashlight - batterypickup (target is flashlight) I also have an amount (float value) that I want to send to my flashlight.
Thanks for all the help I can get :)
The Event Actor Begin Overlap is passing Other Actor when that event is triggered. Other Actor is likely your Character blueprint that is walking over the pickup/triggering the Event. Casting your Character to the Flashlight probably should fail in this case because the Character isn't a Flashlight--is your Flashlight a blueprint you are spawning and attaching to a socket on your Character?
Let us know and we'll be able to provide more guidance.
answered May 06 '14 at 07:13 PM
Steve Allison STAFF
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