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Black Sky iOS

When I package for iOS (distribution) I get a black sky. Here is the screenshot:

alt text

On android and the unreal mobile preview everything is fine:

alt text

I found something saying I should make my skylight movable but that did not fix the issue. I am using Four Seasons There is a SkyLight and a Light Source. I click Build (and save) before I package so I don't think its a build lighting issue, but I could be wrong.

Any ideas for a fix?

Product Version: UE 4.11
Tags:
img_0093.png (501.8 kB)
swa.jpg (147.5 kB)
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asked Apr 09 '16 at 05:18 AM in Rendering

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joshmmo
23 5 11 12

avatar image CGough Sep 29 '17 at 05:25 PM

Hi, I've not got a fix but I'd like to add that I have this issue also, I've tried a lot of other things that I've read to no avail.

I hear skylights have to be Static to work on Mobile,

I've seen mention to have a Post Process Volume set to boundless and the auto exposure min and max set to 1

And setting the World Settings Lightmass colour to white.

I've tried all of these things but with no luck.

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Very old question but I thought I would answer it as it may help people who have the same issue. I had the same problem when developing a browser game in HTML. It turns out you have to create a new sky sphere blueprint using blueprint class BP_Sky_Sphere. Then drag this into your level.

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answered Jan 07 '18 at 05:47 PM

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LionC7
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