Black Sky iOS
When I package for iOS (distribution) I get a black sky. Here is the screenshot:
On android and the unreal mobile preview everything is fine:
I found something saying I should make my skylight movable but that did not fix the issue. I am using Four Seasons There is a SkyLight and a Light Source. I click Build (and save) before I package so I don't think its a build lighting issue, but I could be wrong.
Any ideas for a fix?
asked Apr 09 '16 at 05:18 AM in Rendering
Very old question but I thought I would answer it as it may help people who have the same issue. I had the same problem when developing a browser game in HTML. It turns out you have to create a new sky sphere blueprint using blueprint class BP_Sky_Sphere. Then drag this into your level.
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