Black Sky iOS

When I package for iOS (distribution) I get a black sky. Here is the screenshot:

On android and the unreal mobile preview everything is fine:

I found something saying I should make my skylight movable but that did not fix the issue. I am using [Four Seasons][3] There is a SkyLight and a Light Source. I click Build (and save) before I package so I don’t think its a build lighting issue, but I could be wrong.

Any ideas for a fix?

Hi, I’ve not got a fix but I’d like to add that I have this issue also, I’ve tried a lot of other things that I’ve read to no avail.

I hear skylights have to be Static to work on Mobile,

I’ve seen mention to have a Post Process Volume set to boundless and the auto exposure min and max set to 1

And setting the World Settings Lightmass colour to white.

I’ve tried all of these things but with no luck.

Very old question but I thought I would answer it as it may help people who have the same issue. I had the same problem when developing a browser game in HTML. It turns out you have to create a new sky sphere blueprint using blueprint class BP_Sky_Sphere. Then drag this into your level.