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How to get the geographical location of mobile player?

On mobile phones, apps usually have the capability to get information about their device/player such as:

1.Real location of device/player on earth

2.Time of day

3.Device information (such as OS being iOS or Android and possible version number)

Is this information at all retrievable in Unreal Engine 4 through blueprints? If there is no native support for this type of functionality, are there then plugins that can do this for an UE4 blueprint project?

Product Version: UE 4.10
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asked Apr 09 '16 at 06:21 AM in Blueprint Scripting

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First you must enable the plug "Mobile Location Service -xxx", depand on your mobile set system In blueprint empty space ,Righ Click -> Popup Menu - Service - Mobile - Location

There are some points to use the GPS module

such as : GetLocationServiceImpl -> InitLocationServices -> StartLocationServices -> BindEventToOnLocationChanged (Target is the return of GetLocationServiceImpl )

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answered Jun 04 '19 at 03:03 AM

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