Multiplayer Force Feedback only working for one gamepad

Hi, I’m making a multiplayer game and I’m getting some problems when using the Force Feedback for gamepads.

The problem is that only one of the gamepads will receive the feedback. Generally this applies to client 1 only, connecting client 1’s feedback to gamepad 1, rather than the corresponding gamepad.

From what I can find out: Client 1 only can initiate the feedback. With 2+ players, no one receives the feedback

What are the methods that you use to trigger the FF effect?

FF effects are essentially a client-side only stuff, just like spawning particles. Check whether your methods are properly replicated.

You could also post some rough codepath that is called that leads to calling ff method, together with info about what are the replication settings of each method in the chain.