BSP/SM Asset > Reimport crashes
Launcher Version 4.11.1 (Version: 4.11.1-2934540+++UE4+Release-4.11)
Attempting to reimport a static mesh that has been transformed from BSP crashes the editor.
The intent was to block out some things using BSP, then creating static meshes from it and editing the meshes in a different 3d tool (such as blender or 3dsmax) to add some detail, then reimport them into the places where they were originally.
Steps to reproduce:
Actual external editing isn't required for this to trigger; and surprisingly, neither is actually exporting it. This might even be two distinctive issues here; one being the crash on Reimport for an asset without source files and the other being a crash for an asset being exported prior.
Compared to an actually imported static mesh (that was created externally as FBX, then imported into Unreal), its static mesh details (in the static mesh editor) does not show an "Import Settings" or "Transform" section in the Details panel.
I was able to reproduce this and have entered a bug report, UE-29406, to be assessed by the development staff.
answered Apr 12 '16 at 08:47 PM
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