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HUD Not Showing Correctly on Gear VR - Mobile Development

Hi, I have been searching for hours for a solution to make my basic HUD with an oxygen/health bar appear correctly in my Gear VR. It simply does not duplicate the HUD on both sides. The rest of the game works great and looks great but the HUD stays in its central position and it stretched across both sides making it useless as you can see it properly.

Any ideas?

Product Version: UE 4.11
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asked Apr 09 '16 at 12:04 PM in VR

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avatar image a7rar Apr 23 '16 at 06:06 PM

The same issue here, for now i divided the screen into 2 halves and then made the first half identical to the 2nd half ,,, Note that this will work only with health bar

avatar image WilliamHooper May 27 '16 at 08:32 AM

In character BP add a widget there, attach to camera, then in that Widgets details chose the HUD widget to display. then rotate and size to preference out in front of character.

should now display properly as a 3D object in both eyes.

There's another group of settings to Disable Depth Test and apply to you your widget and set it's distance.

Holler back and I'll copy and paste that info from another post I made. To note I found this info and am just passing along. Not taking credit for getting this to work.

Let me know...

avatar image Bushey Sep 26 '16 at 08:16 AM

Hi William - I am having the same issue - the gloabl menu progress bar worked perfectly in 4.10 - but now I've moved to 4.13 and it's broken in the way described above. Would you mind elaborating on your fix as I was planning on submitting my app for release this week and now I'm stuck.

Many thanks,


avatar image MRVRMAN Jan 18 '18 at 04:10 PM

what you mean by " then in that Widgets details chose the HUD widget to display. then rotate and size to preference out in front of character." where is this screen shoot please

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