4.11 how to disconnect HMD view rotation with body rotation in Player Controller C++?
I have dug through everything I could find and found no conclusive way to disconnect the HMD view rotation with body movements in the PlayerController using C++. Please help.
asked Apr 09 '16 at 05:42 PM in VR
Im thinking you need to: Camera->bUsePawnControlRotation = false;
should do it for you.
answered Apr 29 '16 at 10:55 PM
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