Adding an ArrowComponent
I am in trouble trying to add an ArrowComponent to an actor. Maybe I'm missunderstanding what arrowcomponent means, but what I want is to show arrows like the editor shows when an actor is selected for move it.
In my .h file I defined it as follows:
And the inicialization in the constructor:
But when I spawn the object, the arrow is not added to the scene. What is wrong in my code?
At a glance you need to use something like this:
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