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[C++] Variable gets set to null if replicated to owning client using a function


I want to replicate a Variable from the SERVER to the CLIENT. I am using a replicated function for that using owning client. Now the problem is that the variable gets set to null on the owning client.

This is where i create and send the object: http://hastebin.com/noreqefupo.coffee

This is the replicated function in the header: http://hastebin.com/udalikobom.pas

And this is what i do in the replicated function: http://hastebin.com/ovonoyoreb.coffee

Product Version: UE 4.11
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asked Apr 09 '16 at 07:44 PM in C++ Programming

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