Sound cue nodes not working on android

The loop and continuous modulator nodes have no effect on android device.

I have an engine sound that loops and changes pitch according to throttle via pitch parameter in continuous modulator node for sound cue.
It works fine in editor but when I run the packaged game on the actual device the sound plays once and stops , the pitch modulation won’t work either.

Hello Commander Shepard,

Could you provide me with some screenshots of an example Sound Cue set up, as well as the device you are deploying to when testing?

I see that you added the C++ tag, so I am assuming this is a C++project?

Let me know if you have further questions.

Thanks,

Yes this is a C++ project

I am deploying it as Android ETC1 to the physical device Samsung Galaxy S3 (GT-i9300) phone

Works perfectly on the UE4 Editor simulation on PC but not on the actual device

Hey Commander Shepard,

Thank you for the additional information. I just tested this on the Galaxy S5 (SM-G900H) and did got get the same results that you are reporting. I have looped in some additional support to test on a similar device and packaged with ETC1 to see if we can reproduce the issue.

Thanks for your patience while we get this issue tested and resolved. Let me know if you have further questions.

Thank you,