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Turret Replication

So im having issues once again to find a good way to replicate rotations, it seems not matter what i do the server does not pick up on client rotations from control rotation or rotated variables. alt text

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Product Version: UE 4.10
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asked Apr 09 '16 at 08:21 PM in Blueprint Scripting

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avatar image Fruity Apr 09 '16 at 10:04 PM

so i've got to this point, ive got replication working for clients to eachother but when i add a node to the has authority part everything stops working correctly. What do i need to fill in for the has authority node that wont flat out break the other remote nodes? alt text alt text

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after i gated it with a bool I figured out the issue, i had the clients and the server contesting eachother on the variable the other was setting, this fixxed the issue pretty fast. basicaly, on some event use an authority node on authority to true, while on remote to false, then emediatly after have the remote route to a replicate to server event and also set it to false.

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answered Apr 10 '16 at 12:10 AM

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