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How can I make my bot jump without nav link proxy in BP codes?

I want to make my bot jump so he can continue to follow me. Not sure how can I do it inside the BT and there is no tutorial in BP codes. I also don't want to use nav link proxy due to my many trys to make it work. If there aren't any other solution you can also answer how to use the nav link proxy properly.

Product Version: UE 4.10
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asked Apr 09 '16 at 10:44 PM in Blueprint Scripting

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guivmc
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This is probably outside the scope of your question but there's this:

https://wiki.unrealengine.com/Unreal_Engine_AI_Tutorial_-_1_-_Making_AI_Jump_as_a_Part_of_Path_Following

documentation here states that navlink proxy is not the solution to this problem, however.

https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/NavMesh/1_2/index.html

At the bottom it states clearly:

Note that if the link is set to BothWays, the agent will attempt to walk through the wall and will fail at getting to its destination.

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answered Apr 09 '16 at 10:49 PM

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dsmith
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avatar image guivmc Apr 09 '16 at 10:55 PM

I already saw those links, but still not working... Maybe I will set right to left. Thanks for the help

avatar image guivmc Apr 09 '16 at 11:15 PM

they still can not jump only fall.

avatar image dsmith Apr 09 '16 at 11:56 PM

Did you follow the tutorial for implementing the functionality for jumping characters ? If you had, and the functionality still doesn't work, then we will have a starting point for helping you solve your issue. Otherwise, I recommend following the tutorial or sharing your project with us so we can help you more directly with your issue.

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