Camera stuck inside character

I am new to Unreal and I have been following the tutorials. I was watching - YouTube and the tutorial before that to attach a camera to a character. The issue is that the camera is always inside the player. I have a Spring Arm parented to the Camera. But still the camera is inside the player like so:

My Blueprint looks like this:

Please help. Thanks.

Strange, is your field of view on the camera something odd, like not 90?

Its 90. I tried changing it as well. No change.

I’ve reproduced the following steps:

  • project settings → maps and modes → new Game mode, new player controller and new player pawn (based off character)
  • edited the character to have a camera and a spring arm. Put the camera under the spring arm, ticked the “use pawn control rotation”.

It spawns just fine here.

I can only suggest your start over the tutorial?

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I was having the same exact issue and couldn’t find answers anywhere. Fret not!
SOLUTION: Create an animation blueprint for your character and everything will resolve itself.
Also, if your Character Controller blueprint attaches the camera to a socket make sure you add that socket to your character’s skeleton in the right spot (it was the head for me since I’m doing first person).

I have the same problem, soo frustrating :frowning:

@CatsNipYummy One thing I ran into was that SPAWNing the character into the level can affect the camera if you do any kind of possession after the fact in an odd order… Is this the case for you?

Indeed, possessing an already possessed character results in the issue outlined here.

It can also happen when your GameMode is set to GameMode Base, instead of Game Mode, inside Class Settings.

Another way to fix: Remove Camera and replace with a fresh one.