Precomputed visiblity only stuck at 99.88%
Precomputed visiblity only stuck at 99.88% Any idea why? It had built correctly previously last week.. no changes to the map other then a change brightness in a material. Maybe some max distance culling values added to some particles and a few static meshes. No new static meshes.. only a few of the current ones changed distance cull amount .... Maybe moved some lights to different levels in the level streaming setup...Lighting builds on the map alone just fine. Little confused by this...
blue bars still moving... and i have 3 comps working on it.. only 2 of them have bars.. both using 2 blue bars .. but they are all moving..
This whole lighting build process is going to be the down fall of unreal... no bull.. im starting to consider finishing off my prototype on unreal nad building the full final paid for game on crytek or something... So much wasted time...
It could be related to this issue..
answered Apr 26 '16 at 05:15 PM
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