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Destroying a component from a different blueprint with Overlap

Well, I'm trying to make the main character (ball) die (by destroying it and spawning a destructible mesh instead) when it touches a component (Square) from a different blueprint (Enemy) like so: alt text

I've been trying call a reference of the SquareComponent of the Enemy class and checking if he is touching the BallComponent of the MainCharacter class but I don't know if I'm not doing it well or if it just won't work.. alt text

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asked Apr 10 '16 at 05:05 PM in Using UE4

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BulldozeR17
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avatar image CarlosCoronado Apr 10 '16 at 05:16 PM

You can use tags and also blueprints communication (casting) to send info to one bp to another. Take a look at this! https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/BlueprintComms/index.html

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