Destroying a component from a different blueprint with Overlap
Well, I'm trying to make the main character (ball) die (by destroying it and spawning a destructible mesh instead) when it touches a component (Square) from a different blueprint (Enemy) like so:
I've been trying call a reference of the SquareComponent of the Enemy class and checking if he is touching the BallComponent of the MainCharacter class but I don't know if I'm not doing it well or if it just won't work..
asked Apr 10 '16 at 05:05 PM in Using UE4
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