3rd person camera in a Controller blueprint
I have a problem of setting up a 3rd person camera controlls (mouseX, mouseY) in Controller blueprint. Thing is when i start the preview it starts in topdown view (as i intended it to do) and when i switch cam view to 3rd, camera switches but movment of the camera dosent activate. Please aks me questions so i can post more info about what have i tried to make this work, because i have no idea what is the problem as everything should work.
asked Apr 10 '16 at 06:11 PM in Blueprint Scripting
You probably want to set the camera and the swing arm in the character / pawn, not in the player controller.
answered Apr 11 '16 at 06:47 AM
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