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3rd person camera in a Controller blueprint


I have a problem of setting up a 3rd person camera controlls (mouseX, mouseY) in Controller blueprint. Thing is when i start the preview it starts in topdown view (as i intended it to do) and when i switch cam view to 3rd, camera switches but movment of the camera dosent activate. Please aks me questions so i can post more info about what have i tried to make this work, because i have no idea what is the problem as everything should work.

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Product Version: UE 4.11
3rdpersoncamcon.png (133.1 kB)
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asked Apr 10 '16 at 06:11 PM in Blueprint Scripting

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You probably want to set the camera and the swing arm in the character / pawn, not in the player controller.

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answered Apr 11 '16 at 06:47 AM

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avatar image liudas12 Apr 11 '16 at 12:42 PM

Camera an the swing arm is in the character / pawn, but the thing is that i want to make both top down view and 3rd person view. i have 2 cameras, as one is used for topdown and is locked and the other camera should work like 3rd person view, but the mouse controlls dose not work in 3rd person view.

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