Build Failing: RunUAT.bat ERROR
Before I begin, I'll need to say that the project I'm working on is based off the Third Person Template.
So I'm trying to package a test version of the project I'm working on (to test the networking aspects) but I'm getting some strange outputs
Whenever I try to build it's failing saying
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
So what I did, started a blank project and started importing some folders one by one to see where the culprit is.
Turns out that the faulty blueprint is the ThirdPersonCharacter blueprint.
I look through the logs, and it's saying stuff like:
But I'm confused because no where in my project are these objects referenced, and they never existed in the first place, so I'm really confused why this blueprint is looking for these filenames.link text
I've been working on Blueprints, so no C++ coding or anything like that.
Attached is the full output log
Can someone assist?
asked Apr 10 '16 at 06:47 PM in Packaging & Deployment
Fixed it. Even though those files are not referenced anywhere inside the blueprints, they are still being compiled with the package for some reason.
I found the files in question, deleted them, and it now compiles.
I'm beginning to wonder if there is a way to package the project without including unreferenced assets
answered Apr 11 '16 at 05:25 AM
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