Multiplayer Widget Casting
I am having an issue with casting from one player's widget to a different widget on a different player. Here is the example workflow:
In Player1's WidgetA, when ButtonA is pressed, set the visibility of ButtonB in Player2's WidgetB to "visible".
I'm sure this must be possible via Blueprints--I'm just not sure how to manage it, no matter how much I research. If you want specifics, I can provide you with them, but at this point, I've tried so many different things, I don't want to waste your time with details that may be unnecessary. Even if you could provide the basic concepts for how this would be accomplished, that would be a world of help. Thanks!
asked Apr 10 '16 at 08:29 PM in Using UE4
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