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Why can't the client move?

Checked to see if the pawn was possessed correctly by printing the controller, and having the controller print the pawn. They both match on server and client. But client cant move? help!? been struggling with this... Self is topdowncontroller http://imgur.com/8EhXjMx

Product Version: UE 4.11
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asked Apr 10 '16 at 09:38 PM in Blueprint Scripting

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DylanUnreal
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avatar image keyle Apr 11 '16 at 06:37 AM

Do you have the player controller's inputs to show? That's more likely where the problem is.

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