Using Static Camera Gives Bad Quality On Paper2D Sprites?

Hello! Im a real noob in ue4 and still trying to learn the way of the unreal engine. Sooo basically im trying to make a very simpel 2d platformer 8bit style and have a static camera viewing the “world” while obstacle spawns for the left and moves to the right whilethe player on the right gotta dodge it. Now I tried using this method

it worked like i wanted to but it gives off a bad quality on the sprites, so i was wondering if this is the only way for making a static camera or can i adjust the camera to give off a more clearer 8bit sprite style?

ps. if u know any good tutorial for making 2d platformer i would appreciate u sharing it with me :smiley: ive looked at a bunch but i really want to know why they use the things that they use on the event parameter tab. again real noob here. thanks in advance! :smiley: