Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Visual Logger not working in Package Build


I'm currently developing a tool in Unreal 4.10 for a project, and I was hoping to utilize the Visual Logger system built into Unreal. Unfortunately, there isn't much resource and documentation as far as how one uses the Visual Logger, here's a list of all the helpful links I could find regarding this subject:

. . . and that's about it.

I got as far as getting the Visual Logger to draw out the information I need, and it runs fine outside the build except for one thing, the 3D mesh vlog macro.


For one, that macro is likely broken, as I am unable to use it directly, instead I am using the code that the macro wraps. . .

 FVisualLogger::GeometryShapeLogf(. . .)

Two, when I run this code on a Package Build, it doesn't seem to work. It works in the Editor, it works in Standalone game, but when I build and run it, the mesh is not saved in the vlog binary.

I guess my question is: What should I be doing to properly store the 3D mesh data into the visual logger?

I'm hoping to reach anyone who has experience with this Visual Logger, to tell me that this can't be done, or that this is in development, or that the macro is doing something important that I'm not aware of.

Product Version: UE 4.10
more ▼

asked Apr 11 '16 at 02:26 AM in Packaging & Deployment

avatar image

Steven I.
6 1 1

avatar image marciola Jul 12 '16 at 06:39 PM

Where you ever able to find more documentation or information on this? I'm having a similar problem with the visual logger.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question